Fun With K Maps 1.02

Implementation by P. Berman and J. Beal of a project suggested by C. Gloster. North Carolina State University, 1999.

The game: Choose a problem size (3, 4 or 5 variables). Then use the Literal buttons (A, !A, B, !B, and so on) to create Product blocks on the grid. The ! means ``not.''

If a Product block covers only 1s and Xs on the grid, then you can click ``accept,'' and the Product will be added to the Expression list. You may then start building a new Product.

The goal is to build an Expression that covers all of the 1s on the grid using as few Products as possible.

As you build your Expression, you may remove a previously-accepted Product by selecting it in the list and clicking "Remove." When your Expression is complete, click on "Done;" the system will then either compliment you on your work or show you an Expression that uses fewer Products.

You can restart the game at any time by clicking on one of the yellow "New K Map" buttons.

See README text file for what this is all about. (Note: Parts of the description of this applet in the README file are out-of-date.)






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(last modified September 8, 1999)